Discovery - working with UX
Quick course info
Format
—
2-day in-person / 4 live-virtual sessions
Duration
—
2 days

Trainer
User Experience (UX) thrives in the land of Discovery whereas delivery teams often live in the land of Development. It seems like they speak a different language, use different tools, have a different mindset? Perhaps they have more in common than you may think.
It might be a challenge to integrate the world of development and design, but this training helps to overcome the gap between the two domains. Based on real-world experience, this training gives you tangible answers on how you can all “just get along”.
Who should join
This training is perfect for anyone who works in or with a Product Team and wants to offer the best user experience. Previous participants include UX experts, Developers, Product Owners and Scrum Masters. It is important that you have at least 1 year of experience with product development and a passion for users and their experience with your product.
What you'll walk away with
We start with an exploration of development and UX: what similarities exist between the UX mindset and how a developer works? We use real-life examples to identify bottlenecks in collaboration and discuss them with each other. At the end of the training, the gap is bridged and you are able to bring together the best of both worlds. The result? The best product!
Curriculum overview
- Product Management: all elements from product vision to release planning
- Product development: what is Emergent Software Development and what are Proto persona’s?
- A dynamic Agile organization: learn how to make decisions using Evidence Based Management
- Development work: a deep-dive into how roles, events integrate UX
- People and teams: how do self managing teams work and how to keep a user-focus?
Learning Outcomes
- Bridge the gap between UX discovery and (Scrum) development.
- Define product vision and master agile release planning.
- Integrate UX activities directly into Scrum roles and events.
- Apply Lean UX principles to focus on outcomes over outputs.
- Use Proto-personas and emergent software development techniques.
- Make data-driven decisions using Evidence-Based Management.
- Foster self-managing teams that maintain a constant user focus.
- Solve collaboration bottlenecks between design and engineering.
Prerequisites
You’ll need at least one year of professional experience as a role within a Product Team, such as a UX expert, Developer, Product Owner, or Scrum Master. More than just a technical background, you should have a genuine passion for users and a desire to help your team "just get along" by bridging the gap between design and development.
Get more course information
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