Rust ownership model and the borrow checker

We’ll dive deep into the Rust borrow checker and explore how it works, what benefits it provides, and how it can sometimes be challenging to work with.

Rust is a systems programming language that has gained popularity in recent years due to its strong focus on safety, performance, and concurrency. One of the key features that sets Rust apart from other languages is its borrow checker. The borrow checker is a type of static analysis tool that helps prevent common errors such as null pointer dereferences, use-after-free bugs, and data races. Whether you’re a seasoned Rustacean or just getting started with the language, this post will provide valuable insights into one of Rust’s most powerful and unique features.

The stack vs the heap

It’s important to note the distinction between memory that’s allocated on the stack and memory that’s allocated on the heap.

The stack

Imagine the following code

You can see this as a sheet of paper, where containing the following items.

The stack now looks like this.

If we add a method and then call it, there will be a change.

When a method is called, a new scope is created. You can think of each new scope as a fresh sheet of paper being added to the top of the stack.

And the stack now looks like this:

When a method is called, two new items are added to the stack memory to represent the method’s arguments and local variables. However, as soon as we exit the method’s scope by reaching the closing curly brace, everything inside that scope is destroyed, including any values that were allocated on the stack such as x and y. These values are no longer considered alive and cannot be accessed or used after the scope has ended.

The stack now looks like this again.

It’s worth noting that the compiler can preallocate memory for the stack since all items we assign to have a fixed size. For example, the value var_a is of type i8, so it will always use 8 bits in memory no matter how large the number is. However, the stack can only be used for fixed-sized allocations, and items on the stack are placed next to each other, leaving no room for expansion at runtime. Accessing and copying values from/to the stack is therefore very fast and cheap.

Rust always defaults to allocating memory on the stack whenever possible, unless the programmer specifies otherwise. This contributes to Rust’s memory safety and performance gains. However, collections like String, which is a collection of u8’s, can grow in size and cannot be placed on the stack. For this reason, we need to use the heap.

The heap

The heap is used for values that can grow or shrink in size and need to be passed around between scopes. You can think of the heap as a row of lockers that can be used to store items of various sizes. When we allocate memory on the heap, we request a block of memory of a certain size, and the operating system finds a suitable spot to place that block.

Unlike the stack, which is managed automatically by the Rust compiler, heap memory must be manually allocated and deallocated using special functions. This introduces some complexities, such as the possibility of memory leaks or dangling pointers, which can cause bugs and security vulnerabilities. However, Rust’s ownership and borrowing rules help to prevent these issues and ensure that memory is managed safely and efficiently.

The String value is different from other fixed-size values like i8 because it can be modified, causing the size of the allocated memory to increase or decrease. Therefore, it cannot be placed on the stack. Instead, var_b is placed on the heap, where it can be represented as a pointer to the start of the allocated memory block, along with metadata that specifies the size and capacity of the block.

Heap-allocated values like var_b must be explicitly deallocated when they are no longer needed. If a heap-allocated value is not properly deallocated, it can lead to memory leaks or other issues. Rust’s ownership and borrowing rules help to prevent these issues by ensuring that heap-allocated values are properly managed and deallocated when they are no longer needed.

As you can see, var_b now contains a pointer that references memory on the heap, along with metadata that specifies the length and capacity of the allocated block. If we were to change “Hello” to “Hell”, the length of the allocated memory for that item would be altered to 4.

Memory allocations on the heap are more expensive than memory allocations on the stack because they require more management. In most modern programming languages, a garbage collector takes care of this management. However, garbage collection can introduce pauses in the program execution, making it unsuitable for system programming.

Rust doesn’t have a garbage collector, but it does take care of memory management for you. This is where Rust’s flagship feature, the ownership model, comes in. The ownership model ensures that each value in memory has a unique owner, and that ownership can be transferred between different parts of the program. By doing so, Rust ensures that memory is managed efficiently and without introducing any run-time overhead, making it a great choice for systems programming.

Rust ownership model

The Rust ownership model has a few key features that make it unique and powerful:

  • There is only one owner for allocated memory, whether it’s on the stack or the heap.
  • Memory is always freed as soon as the owner is removed from the stack.

This simplicity allows Rust to guarantee memory safety without the need for a garbage collector. When an owner is removed from the stack, Rust automatically frees the memory associated with that owner. This makes Rust code both safe and efficient, as memory is always managed correctly without any overhead from a garbage collector.

The ownership model is enforced through Rust’s borrowing system, which allows for flexible and safe sharing of memory between different parts of the program.

In the next sections, we’ll dive deeper into the details of Rust’s ownership model and borrowing system, and how they work together to make Rust code safe and efficient.

Question: who is the owner of the initial value 6?

In this case a copy is made when assigning var_b of the value of var_a Remember: it’s so cheap and fast to have values on the stack, rust will just copy the value to a new value to the stack whenever possible. So now, we have 2 values on the stack. var_a owns a value 6, and var_b also owns another value of 6.

This also applies when moving stack allocations to other scopes like a method call:

The output will be:

This is because a clone is made of var_a, and passed in to some_other_function and given ownership to parameter val. There is no correlation between var_a and val in this case. Remember this copy action, we will see this later on some more.

A more complex example

So if we have the following example:

Our stack and heap memory now looks like this:

But as soon as we hit the end of the some_other_function() scope (at the curly braces),

var_x is removed from the stack, and therefore its corresponding allocated memory on the heap is also removed. This process of deallocating memory on the heap is straightforward in Rust.

In Rust, ownership of allocated memory can be transferred or moved between variables.

See the following example:

Nothing new here, right? As expected, the string ‘Hello’ will be printed to the console.

However, something changed here. The ownership of the allocated memory moved from var_b to input. Let’s see what happens if we try to use var_b after the some_other_function() call’.

After the ownership of the allocated memory for var_b is moved to the input variable in the some_other_function() call, Rust does not allow var_b to be used anymore. This is because the ownership of var_b has been transferred and it no longer owns the memory. When trying to use var_b after the function call, the compiler detects that it has been moved and will complain about a borrow after the move error.

WHAT???

As mentioned earlier, in Rust, items are removed when their owner is removed. In the example, we moved the ownership of “Hello” from the var_b variable to input parameter. The input parameter only lives during the scope of the some_other_function() method. As soon as we hit the end of the scope, the input parameter no longer lives, and this “Hello” is removed from the heap.

Additionally, Rust’s String object does not implement the Copy trait, which means that it cannot automatically be copied when passing it in as a reference. This is different from basic types like integers or booleans, which can be copied easily.

Sooooo, how do we fix this?

We could do a couple of things here.

  • We could clone the “Hello” (a) value. We get another instance of “Hello” (b) on the heap, which is only alive during scope of some_other_function making the input parameter the owner of that reference. var_b will stay the owner of it’s own copy (a) and a will be alive during the 3rd line where the output get’s printed. However, this is expensive, and not necessary.

We could pass back the ownership of “Hello” to var_b. We don’t have 2 copies on the heap, and the item will live long enough as the ownership is moved back and forth. Note that we’re modifying var_b and thus it should be marked as mutable.

It is good to mention that in rust, everything is immutable by default.

Borrowing!

Although the examples above work, they are not recommended as they are not idiomatic Rust. Instead, Rust has a much better mechanism for dealing with allocated memory that is used by other variables and scopes. This is done using the borrowing mechanism in Rust. A borrowed value is indicated by using the & sign.

In this case, the input temporary borrows the allocated memory from var_b and returns the ownership once it is done with it. Note that we don’t have to declare the var_b variable anymore as mutable.

This works as expected, but let’s try something more interesting. Let’s add a struct with some members and try borrowing the ownership while modifying some values.

Although this may seem fine to most of you, the compiler won’t have any of it.

Remember, in Rust, everything is immutable by default, including borrowed values. However, you can get a mutable borrowed value by using the &mut syntax instead of &.

"In Rust, you can have as many immutable borrowed values as you’d like, but you can only have one mutable borrowed value at a time. This is a hard restriction that prevents us from running into various memory management issues and makes memory management more understandable."

"For simplicity’s sake, a struct was used instead of a String value. When using boxed allocations on the heap, we also have to work with lifetimes, making things even more complex. However, for now, let’s focus on borrowing."

We can fix the error by marking the input parameter as mutable using &mut.

Some more examples

Consider the following code example:

When attempting to compile the code, the Rust compiler is able to detect that memory is being released prematurely. It will issue a compile-time error, preventing us from running into issues at runtime. This is a powerful feature of Rust’s ownership system, as it helps to catch potential bugs before they can cause problems.

Lifetimes

Another great example of the borrow checker in action is how it handles lifetimes

Although this code might appear normal, it will encounter compilation issues.

This function’s return type contains a borrowed value, but the signature does not indicate whether it is borrowed from x or y.

The reason is that x and y could have different lifetimes. The longest function doesn’t know about the lifetimes, and we need to know which lifetime to return. The compiler already told us how to fix this.

We will add the lifetime annotations to our method, as the compiler suggested.

What we are now specifying is a relationship between a, b and the return value. This means that the lifetime of the return value is the same as the shortest lifetime of the arguments. So if x has a smaller lifetime than y, then the lifetime of the return value is the same as x. Conversely, if the lifetime of y is smaller than x, the lifetime of the returned value is the same as y.

Going back to our main function, we can see that we print out the longest value at the end. The borrow checker will validate if the shortest lifetime is still valid.

But lets say I want to do something different, let’s say like this:

Although string1 has a longer lifetime than string2, when we print out the longest value, the lifetime of string2 is still valid, and our program can compile and execute without any issues.

However, if we were to do the following:

The compiler will throw an error, indicating that the lifetime of the returned value is not guaranteed to be long enough when calling the println! macro.

Fighting the borrow checker

As you may have noticed, working with lifetimes and borrowing can be challenging in Rust. However, if you understand these concepts well, you will be able to write safe and efficient code. Even experienced developers can sometimes find it frustrating to work with the borrow checker, which has led to the creation of the meme “Fighting the borrow checker”.

Conclusion

In conclusion, Rust’s borrow checker is a powerful tool for ensuring memory safety in Rust programs, but it can also be challenging to work with. However, with practice and a good understanding of lifetimes, developers can become proficient in writing Rust code that is not only safe, but also performant.